Devious Minds — Old School RuneScape
Old School RuneScape

Devious Minds

Make and deliver an unusual weapon as a seemingly simple errand develops into a plot against Entrana's clergy. This listing covers the named quest; prerequisite quests, skill training and additional repeatable activities need their own agreed scope.

  • Members quest
  • 1 Quest Point
  • Experienced difficulty
From $4.50
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Frequently Asked Questions

What does the Devious Minds service cover?

Make and deliver an unusual weapon as a seemingly simple errand develops into a plot against Entrana's clergy. This listing covers the named quest; prerequisite quests, skill training and additional repeatable activities need their own agreed scope.

What should I prepare for Devious Minds?

Skill checks: 65 Smithing (boostable); 50 Runecraft (not boostable); 50 Fletching (boostable). Prior quests include Wanted!, Troll Stronghold, Doric's Quest. These are preparation highlights; verify the complete requirements for your account before ordering.

What are the completion rewards?

Completion awards 1 Quest Point. The reward list includes experience in Fletching, Runecraft, Smithing. Confirm optional reward choices and experience restrictions for specialised accounts.

How do I confirm the right account option?

Select Main or Ironman in the quest catalogue and check your current quest progress, supplies and any account restrictions. Confirm the scope and timing before payment. The listed service does not include unrelated quests or later farming sessions. Quest details and requirements on the OSRS Wiki.